Senior DS Artist

We are keen to find a Senior DS Artist that will join the other Raven and create some great games. Please read through the guideline description below and if you think you want to join Ravn, please contact us or mail your application to post@ravnstudio.no

Minimum Requirements include:

  • Must have worked on 2x or more shipped games as DS artist
  • Excellent knowledge of 3D rendering and animation in low-polygon modeling
  • Excellent knowledge of budget-limited art pipeline
  • Characters & Environments experience
  • Thorough knowledge of palettized graphics
  • Thorough knowledge of Nintendo DS file formats
  • Familiarity with Nintendo DS lotcheck requirements
  • Well organized and self-motivated
  • Ability to work to tight deadlines

Supplemental:

  • Other platform knowledge is a plus, especially PSP & Wii
  • Mentoring or Lead Artist experience a plus

Responsibilities:

  • Work with Lead Artist, rigging, animation and engineering to determine style, look and level of quality for the characters.
  • Model characters in low polygon and in game resolutions.
  • Handle technical aspects of the creation such as pipeline concerns, assets build with optimum efficiency, and creation of advanced shaders and asset integration.
  • Work closely with other art disciplines to determine technical specifications.

Senior DS Programmer

We are keen to find a Senior DS Programmer that will join the other Raven and create some great games. Please read through the guideline description below and if you think you want to join Ravn, please contact us or mail your application to post@ravnstudio.no

Minimum Requirements include:

  • Must have worked on 2x or more shipped games as a C++ Programmer
  • Must have shipped at least 2x game as a DS Programmer
  • Thorough knowledge of palettized graphics
  • Thorough knowledge of Nintendo DS file formats
  • Familiarity with Nintendo DS lotcheck requirements
  • Knowledge of Object Oriented Design
  • Excellent knowledge of 3D rendering and animation in low-polygon environments
  • Expert problem solver
  • Ability to contribute to engine architecture
  • Well organized and self-motivated
  • Ability to work to tight deadlines

Supplemental:

  • Other platform knowledge is a plus, especially PSP
  • Mentoring or Lead Programmer experience a plus

Responsibilities:

  • Engine Programming on Nintendo DS
  • Working in C++ to extend the functionality of our DS Library
  • Working with Nintendo DS hardware
  • Implement product and game design from functional specs
  • Schedule and manage programming tasks and projects

Senior Designer

We are keen to find a Senior Designer that will join the other Raven and lead the design team. Please read through the guideline description below and if you think you want to join Ravn, please contact us or mail your application to post@ravnstudio.no

Minimum Requirements include:

  • 3+ years of experience as a Designer.
  • Must have shipped at least 1+ multiplatform title.
  • Experience in Agile development & familiarity with production methodologies.
  • Established portfolio of work demonstrating mastery of their role in design.
  • Effective interpersonal, oral and written communication skills.
  • Strong problem solver, able to work with tight deadlines.
  • Effective time management/organizational skills.
  • Working knowledge of 2D art tools, such as Adobe Photoshop.
  • Working knowledge of 3D art tools, such as Max, Maya, Lightwave or 3D level editors.
  • Strong game design skills: must be able to intelligently discuss the strengths and weaknesses of recent games.

Supplemental:

  • Multiplayer and/or MMO experience a big plus.
  • Pitching experience a big plus.
  • Hansoft experience a big plus.

Responsibilities:

  • Lead the development of the creative vision for the game, and design systems that are in keeping with that vision.
  • Evangelize the game to the team and clients.
  • Drive the balancing of gameplay systems and core mechanics.
  • Maintain assigned documentation and make sure they are written in such a way as to communicate designs goals to the team.
  • Prototype gameplay level scenarios and showcase implemented systems so that other designers may use the prototype as a blueprint for final gameplay.
  • Assist in development of higher level game systems such as interface, scoring, power ups, and other meta game level features.
  • Mentoring other designers on the team about design, documentation, and vision.
  • Assist in pitches and preparing new projects.